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・ Mortal Folly / Mortal Recoil
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・ Mortal Kombat (1992 video game)
・ Mortal Kombat (2011 video game)
・ Mortal Kombat (comics)
・ Mortal Kombat (disambiguation)
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・ Mortal Kombat Arcade Kollection
・ Mortal Kombat controversies
・ Mortal Kombat Gold
・ Mortal Kombat II
・ Mortal Kombat Kard Game
・ Mortal Kombat Trilogy
Mortal Kombat vs. DC Universe
・ Mortal Kombat X
・ Mortal Love
・ Mortal Love (novel)
・ Mortal Massacre
・ Mortal Mind Creation
・ Mortal Online
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・ Mortal sin
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・ Mortal Sin (disambiguation)
・ Mortal Sin (film)
・ Mortal Stakes
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・ Mortal Throne of Nazarene


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Mortal Kombat vs. DC Universe : ウィキペディア英語版
Mortal Kombat vs. DC Universe

''Mortal Kombat vs. DC Universe'' is a crossover fighting video game between ''Mortal Kombat'' and the DC Comics fictional universe, developed by Midway Games and Warner Bros. Games. The game was released on November 16, and contains characters from both franchises. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. The idea of the game was originally thought of in 2005, but north Korean hackers leaked the concept and subsequently lead to the idea being copied by Marvel to inspire Civil War. Despite being a crossover, the game is considered to be the eighth installment in the main ''Mortal Kombat'' series, as confirmed by the naming of the tenth entry by this count: ''Mortal Kombat X''.
The game takes place after Raiden, Earthrealm's god of Thunder, and Superman, protector of Earth, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the ''Mortal Kombat'' and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn, whose mere existence causes the two universes to begin merging; if allowed to continue, it would result in the destruction of both. Characters from both universes begin to fluctuate in power, becoming stronger or weaker.
''Mortal Kombat vs. DC Universe'' was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first ''Mortal Kombat'' title developed solely for seventh generation video game consoles. Most reviewers agreed that ''Mortal Kombat vs. DC Universe'' was entertaining and made good use of its DC Universe license, but the game's lack of unlockable features as opposed to past installments of ''Mortal Kombat'' and toned-down finishing moves garnered some criticism.
==Gameplay==
The game features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the ''Mortal Kombat'' side, each split up into various chapters.〔 Depending on which side players choose, the characters from one universe see those from the opposite universe as the invaders of their own. Ed Boon, creative director of ''Mortal Kombat vs. DC Universe'' and co-creator of the ''Mortal Kombat'' franchise, did confirm that the player would have the ability to play as all the characters in the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters.〔 ''Mortal Kombat vs. DC Universe'' also contains a mode called "Kombo Challenge". Its aspect is individual to the Versus and Story modes, where players must perform ten precreated combos of increasing difficulty.〔
Unlike in previous ''Mortal Kombat'' titles, which used a control scheme of four buttons of high and low punches and kicks or specialized fighting styles for each character, four buttons on the game controller represent attacks that correspond to each limb. The same control scheme is used in the follow-up game ''Mortal Kombat''. Intertwined within fight matches, which are played in a 3D fighter style, are new gameplay modes, such as "Free-Fall Kombat" or "Falling Kombat," which are activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends.〔 "Klose Kombat" is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.〔 A "Test Your Might" mini-game is also worked into the gameplay; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of-war with the damage meter at the top of the screen. The player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken.
Another in-fight feature called "Rage mode" is introduced in ''Mortal Kombat vs. DC Universe''. The Rage mode is governed by a rage meter placed below the player's health meter that fills progressively every time the player receives damage or attacks. Once the meter is completely filled, Rage mode can be activated and lasts for several seconds. Rage mode enables the player to break the opponent's guard on the second hit, prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves.〔 During fights, characters show permanent signs of damage, such as bruises, scrapes, bleeding, and broken or torn clothing.〔 〕 All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the ''Mortal Kombat'' characters and the DC villains can execute Fatalities, while the DC heroes can execute moves called "heroic brutalities," which function in the same manner but do not kill opponents, in order to stay in tone with the heroes who have an established reputation of never taking a life.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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